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xMule xmule-1.9.5pre2
Posted by HopeSeekr on Friday, November 19 @ 18:06:00 CST
Contributed by HopeSeekr

This is pretty stable. Just putting it out there in case you want it before I have time to invest in the complicated release/notification effort. [ed2k link] xmule-1.9.5pre2.tar.bz2

 
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"xmule-1.9.5pre2" | Login/Create an Account | 34 comments | Search Discussion
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Re: xmule-1.9.5pre2 (Score: 0)
by Anonymous on Saturday, November 20 @ 13:47:46 CST
'stable' is something i missed.

in addition i do miss a support forum.
is there any? can someone supply a link?

i strongly disagree to 'support via email'
this is simply unlogically - waiting on one side, much (identically) work on the other side.

mop




Re: xmule-1.9.5pre2 (Score: 0)
by Anonymous on Sunday, November 21 @ 04:53:21 CST
I'm using xmule 1.9.5pre2 since yesterday, that's 12 hours, and it didn't crash, where 1.9.4b segfaulted every hour or so!
I'm under debian testing (sarge) . Had to install libwx_gtk-dev and libgtk1.2-dev to compile.




Re: xmule-1.9.5pre2 (Score: 0)
by Anonymous on Tuesday, November 23 @ 15:13:35 CST
There is some problems when doing an exit. The first time it disconnects, "resets" upload queue and continues. The second time gdb says "Segmentation fault". So I have to kill it manually. Apart from that, this version works GREAT! Stable (no crashes so far), and fast. There are however still some problems with settings not saving, but those aren't that important.




Re: xmule-1.9.5pre2 (Score: 0)
by Anonymous on Wednesday, November 24 @ 12:42:11 CST
Hi!

Has there changed some prerequisit? I can't compile this version. (1.9.4b no problem)

----------------------
[..]
TreeMultiItemWindow.cpp
UDPSocket.cpp
UploadClient.cpp
UploadListCtrl.cpp
UploadQueue.cpp
wxTreeMultiCtrl.cpp
xmule.cpp
xmule.cpp: In member function `virtual bool CxmuleApp::OnInit()':
xmule.cpp:157: `close' undeclared (first use this function)
xmule.cpp:157: (Each undeclared identifier is reported only once for each
function it appears in.)
xmule.cpp: In member function `virtual void CxmuleApp::OnFatalException()':
xmule.cpp:732: `getpid' undeclared (first use this function)
make[1]: *** [obj/xmule.o] Error 1
make: *** [all] Error 2
----------------------------

Where is the problem?




Re: xmule-1.9.5pre2 (Score: 1)
by raid517 on Friday, November 26 @ 02:26:46 CST
(User Info )
Hi in the compile instructions it says the following:

[quote]After compiling you have to copy xmule-binary from xmule/src/xmule to whereever you want and to copy
xmule/src/resource-directory to $HOME/.xMule/resource, if you don't start ./xmule from your xmule/src-directory.
Otherwise, you will miss some popup-menus inside the FlowChart-Window, which are needed to enable functions
like "source-exchange" and "securehash/ident/creditfiles".[/quote]

But I have followed this and the compile did not create a directory in /xmule/src/ called resource or resource-directory in the folder I compiled xmule in, or anywhere else for that matter. Concequentally I am still missing a load of advanced options - like confifuring port settings, source excahange and so on.

I followed these instructions to the letter, but it is really very hard to do if the application refused to compile correctly.

You effort is still nonetheless very much appreciated.

GJ




Re: xmule-1.9.5pre2 (Score: 0)
by Anonymous on Friday, November 26 @ 04:37:24 CST
Crashes every time in Suse 9.2




Re: xmule-1.9.5pre2 (Score: 0)
by Anonymous on Tuesday, November 30 @ 11:54:45 CST
I really tried to try it, but after endless compilation problems, got it to run but no way to change some of the preferences, no way to make them persistent, and random crashes, I think I am back to using aMule, which at least works.




Re: xmule-1.9.5pre2 (Score: 0)
by Anonymous on Friday, December 10 @ 11:31:18 CST
Maybe it's me being stupid... But how can I download from "ed2k://..." if I NEVER installed any previous version of xmule?! No entry in SF... Is it so difficult putting an HTTP URL too?

OSS is wonderful, but we shouldn't loose a lot of credits with such foo (yet frustrating) things... :-( ;-)

However thank you developers for great contribute to community!

Bye...





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